Добавлены 4 новых эффекта; Исправлены ошибки

This commit is contained in:
gunner47
2019-08-30 13:04:12 +03:00
parent dcdeb2a24a
commit c1973420d7
9 changed files with 453 additions and 145 deletions

View File

@@ -9,27 +9,32 @@ void effectsTick()
effTimer = millis();
switch (currentMode)
{
case 0: sparklesRoutine(); break;
case 1: fireRoutine(); break;
case 2: rainbowVertical(); break;
case 3: rainbowHorizontal(); break;
case 4: colorsRoutine(); break;
case 5: madnessNoise(); break;
case 6: cloudNoise(); break;
case 7: lavaNoise(); break;
case 8: plasmaNoise(); break;
case 9: rainbowNoise(); break;
case 10: rainbowStripeNoise(); break;
case 11: zebraNoise(); break;
case 12: forestNoise(); break;
case 13: oceanNoise(); break;
case 14: colorRoutine(); break;
case 15: snowRoutine(); break;
case 16: matrixRoutine(); break;
case 17: lightersRoutine(); break;
case 18: lightBalls(); break;
case 19: whiteColor(); break;
default: break;
case EFF_SPARKLES: sparklesRoutine(); break;
case EFF_FIRE: fireRoutine(); break;
case EFF_RAINBOW_VER: rainbowVerticalRoutine(); break;
case EFF_RAINBOW_HOR: rainbowHorizontalRoutine(); break;
case EFF_RAINBOW_DIAG: rainbowDiagonalRoutine(); break;
case EFF_COLORS: colorsRoutine(); break;
case EFF_MADNESS: madnessNoiseRoutine(); break;
case EFF_CLOUDS: cloudsNoiseRoutine(); break;
case EFF_LAVA: lavaNoiseRoutine(); break;
case EFF_PLASMA: plasmaNoiseRoutine(); break;
case EFF_RAINBOW: rainbowNoiseRoutine(); break;
case EFF_RAINBOW_STRIPE: rainbowStripeNoiseRoutine(); break;
case EFF_ZEBRA: zebraNoiseRoutine(); break;
case EFF_FOREST: forestNoiseRoutine(); break;
case EFF_OCEAN: oceanNoiseRoutine(); break;
case EFF_COLOR: colorRoutine(); break;
case EFF_SNOW: snowRoutine(); break;
case EFF_SNOWSTORM: snowStormRoutine(); break;
case EFF_STARFALL: starfallRoutine(); break;
case EFF_MATRIX: matrixRoutine(); break;
case EFF_LIGHTERS: lightersRoutine(); break;
case EFF_LIGHTER_TRACES: ballsRoutine(); break;
case EFF_FADING_PIXELS: lightBallsRoutine(); break;
case EFF_CUBE: ballRoutine(); break;
case EFF_WHITE_COLOR: whiteColorRoutine(); break;
default: break;
}
FastLED.show();
}