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Добавлены 4 новых эффекта; Исправлены ошибки
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@@ -9,27 +9,32 @@ void effectsTick()
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effTimer = millis();
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switch (currentMode)
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{
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case 0: sparklesRoutine(); break;
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case 1: fireRoutine(); break;
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case 2: rainbowVertical(); break;
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case 3: rainbowHorizontal(); break;
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case 4: colorsRoutine(); break;
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case 5: madnessNoise(); break;
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case 6: cloudNoise(); break;
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case 7: lavaNoise(); break;
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case 8: plasmaNoise(); break;
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case 9: rainbowNoise(); break;
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case 10: rainbowStripeNoise(); break;
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case 11: zebraNoise(); break;
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case 12: forestNoise(); break;
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case 13: oceanNoise(); break;
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case 14: colorRoutine(); break;
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case 15: snowRoutine(); break;
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case 16: matrixRoutine(); break;
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case 17: lightersRoutine(); break;
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case 18: lightBalls(); break;
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case 19: whiteColor(); break;
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default: break;
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case EFF_SPARKLES: sparklesRoutine(); break;
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case EFF_FIRE: fireRoutine(); break;
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case EFF_RAINBOW_VER: rainbowVerticalRoutine(); break;
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case EFF_RAINBOW_HOR: rainbowHorizontalRoutine(); break;
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case EFF_RAINBOW_DIAG: rainbowDiagonalRoutine(); break;
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case EFF_COLORS: colorsRoutine(); break;
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case EFF_MADNESS: madnessNoiseRoutine(); break;
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case EFF_CLOUDS: cloudsNoiseRoutine(); break;
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case EFF_LAVA: lavaNoiseRoutine(); break;
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case EFF_PLASMA: plasmaNoiseRoutine(); break;
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case EFF_RAINBOW: rainbowNoiseRoutine(); break;
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case EFF_RAINBOW_STRIPE: rainbowStripeNoiseRoutine(); break;
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case EFF_ZEBRA: zebraNoiseRoutine(); break;
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case EFF_FOREST: forestNoiseRoutine(); break;
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case EFF_OCEAN: oceanNoiseRoutine(); break;
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case EFF_COLOR: colorRoutine(); break;
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case EFF_SNOW: snowRoutine(); break;
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case EFF_SNOWSTORM: snowStormRoutine(); break;
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case EFF_STARFALL: starfallRoutine(); break;
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case EFF_MATRIX: matrixRoutine(); break;
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case EFF_LIGHTERS: lightersRoutine(); break;
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case EFF_LIGHTER_TRACES: ballsRoutine(); break;
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case EFF_FADING_PIXELS: lightBallsRoutine(); break;
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case EFF_CUBE: ballRoutine(); break;
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case EFF_WHITE_COLOR: whiteColorRoutine(); break;
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default: break;
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}
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FastLED.show();
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}
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