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Скорректированы настройки некоторых эффектов
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@@ -223,12 +223,13 @@ void rainbowDiagonalRoutine()
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FastLED.clear();
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}
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hue += 4;
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hue += 8;
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for (uint8_t i = 0; i < WIDTH; i++)
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{
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for (uint8_t j = 0; j < HEIGHT; j++)
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{
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CRGB thisColor = CHSV(constrain((uint8_t)(hue + (float)(100 / modes[EFF_RAINBOW_DIAG].Scale) * (float)(WIDTH / HEIGHT * i + j) * (float)(255 / maxDim)), 0, 255), 255, 255);
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float twirlFactor = 3.0F * (modes[EFF_RAINBOW_DIAG].Scale / 100.0F); // на сколько оборотов будет закручена матрица, [0..3]
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CRGB thisColor = CHSV(constrain((uint8_t)(hue + (float)(WIDTH / HEIGHT * i + j * twirlFactor) * (float)(255 / maxDim)), 0, 255), 255, 255);
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drawPixelXY(i, j, thisColor);
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}
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}
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