mirror of
https://github.com/gunner47/GyverLamp.git
synced 2025-08-07 09:00:30 +03:00
Скорректированы настройки некоторых эффектов
This commit is contained in:
Binary file not shown.
Binary file not shown.
@@ -134,7 +134,7 @@ uint8_t AP_STATIC_IP[] = {192, 168, 4, 1}; // статичес
|
||||
#define EFF_MATRIX (19U) // Матрица
|
||||
#define EFF_LIGHTERS (20U) // Светлячки
|
||||
#define EFF_LIGHTER_TRACES (21U) // Светлячки со шлейфом
|
||||
#define EFF_FADING_PIXELS (22U) // Угасающие пиксели
|
||||
#define EFF_PAINTBALL (22U) // Пейнтбол
|
||||
#define EFF_CUBE (23U) // Блуждающий кубик
|
||||
#define EFF_WHITE_COLOR (24U) // Белый свет
|
||||
#define MODE_AMOUNT (25U) // количество режимов
|
||||
|
@@ -31,7 +31,7 @@ void effectsTick()
|
||||
case EFF_MATRIX: matrixRoutine(); break;
|
||||
case EFF_LIGHTERS: lightersRoutine(); break;
|
||||
case EFF_LIGHTER_TRACES: ballsRoutine(); break;
|
||||
case EFF_FADING_PIXELS: lightBallsRoutine(); break;
|
||||
case EFF_PAINTBALL: lightBallsRoutine(); break;
|
||||
case EFF_CUBE: ballRoutine(); break;
|
||||
case EFF_WHITE_COLOR: whiteColorRoutine(); break;
|
||||
default: break;
|
||||
|
@@ -223,12 +223,13 @@ void rainbowDiagonalRoutine()
|
||||
FastLED.clear();
|
||||
}
|
||||
|
||||
hue += 4;
|
||||
hue += 8;
|
||||
for (uint8_t i = 0; i < WIDTH; i++)
|
||||
{
|
||||
for (uint8_t j = 0; j < HEIGHT; j++)
|
||||
{
|
||||
CRGB thisColor = CHSV(constrain((uint8_t)(hue + (float)(100 / modes[EFF_RAINBOW_DIAG].Scale) * (float)(WIDTH / HEIGHT * i + j) * (float)(255 / maxDim)), 0, 255), 255, 255);
|
||||
float twirlFactor = 3.0F * (modes[EFF_RAINBOW_DIAG].Scale / 100.0F); // на сколько оборотов будет закручена матрица, [0..3]
|
||||
CRGB thisColor = CHSV(constrain((uint8_t)(hue + (float)(WIDTH / HEIGHT * i + j * twirlFactor) * (float)(255 / maxDim)), 0, 255), 255, 255);
|
||||
drawPixelXY(i, j, thisColor);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user