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Добавлен режим автоматического переключения избранных эффектов; Реорганизован код, исправлены ошибки
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@@ -37,8 +37,8 @@ void madnessNoise()
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if (loadingFlag)
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{
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loadingFlag = false;
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scale = modes[5].scale;
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speed = modes[5].speed;
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scale = modes[5].Scale;
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speed = modes[5].Speed;
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}
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fillnoise8();
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for (uint8_t i = 0; i < WIDTH; i++)
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@@ -58,8 +58,8 @@ void rainbowNoise()
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{
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loadingFlag = false;
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currentPalette = RainbowColors_p;
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scale = modes[9].scale;
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speed = modes[9].speed;
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scale = modes[9].Scale;
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speed = modes[9].Speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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@@ -71,8 +71,8 @@ void rainbowStripeNoise()
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{
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loadingFlag = false;
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currentPalette = RainbowStripeColors_p;
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scale = modes[10].scale;
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speed = modes[10].speed;
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scale = modes[10].Scale;
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speed = modes[10].Speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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@@ -90,8 +90,8 @@ void zebraNoise()
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currentPalette[4] = CRGB::White;
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currentPalette[8] = CRGB::White;
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currentPalette[12] = CRGB::White;
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scale = modes[11].scale;
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speed = modes[11].speed;
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scale = modes[11].Scale;
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speed = modes[11].Speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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@@ -103,8 +103,8 @@ void forestNoise()
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{
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loadingFlag = false;
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currentPalette = ForestColors_p;
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scale = modes[12].scale;
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speed = modes[12].speed;
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scale = modes[12].Scale;
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speed = modes[12].Speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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@@ -116,8 +116,8 @@ void oceanNoise()
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{
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loadingFlag = false;
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currentPalette = OceanColors_p;
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scale = modes[13].scale;
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speed = modes[13].speed;
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scale = modes[13].Scale;
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speed = modes[13].Speed;
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colorLoop = 0;
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}
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@@ -130,8 +130,8 @@ void plasmaNoise()
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{
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loadingFlag = false;
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currentPalette = PartyColors_p;
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scale = modes[8].scale;
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speed = modes[8].speed;
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scale = modes[8].Scale;
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speed = modes[8].Speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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@@ -143,8 +143,8 @@ void cloudNoise()
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{
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loadingFlag = false;
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currentPalette = CloudColors_p;
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scale = modes[6].scale;
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speed = modes[6].speed;
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scale = modes[6].Scale;
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speed = modes[6].Speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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@@ -156,8 +156,8 @@ void lavaNoise()
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{
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loadingFlag = false;
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currentPalette = LavaColors_p;
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scale = modes[7].scale;
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speed = modes[7].speed;
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scale = modes[7].Scale;
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speed = modes[7].Speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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