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Добавлен режим автоматического переключения избранных эффектов; Реорганизован код, исправлены ошибки
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@@ -4,51 +4,32 @@ void effectsTick()
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{
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if (!dawnFlag)
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{
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if (ONflag && (millis() - effTimer >= ((currentMode < 5 || currentMode > 13) ? modes[currentMode].speed : 50)))
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if (ONflag && (millis() - effTimer >= ((currentMode < 5 || currentMode > 13) ? modes[currentMode].Speed : 50)))
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{
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effTimer = millis();
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switch (currentMode)
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{
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case 0: sparklesRoutine();
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break;
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case 1: fireRoutine();
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break;
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case 2: rainbowVertical();
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break;
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case 3: rainbowHorizontal();
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break;
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case 4: colorsRoutine();
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break;
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case 5: madnessNoise();
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break;
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case 6: cloudNoise();
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break;
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case 7: lavaNoise();
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break;
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case 8: plasmaNoise();
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break;
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case 9: rainbowNoise();
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break;
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case 10: rainbowStripeNoise();
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break;
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case 11: zebraNoise();
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break;
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case 12: forestNoise();
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break;
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case 13: oceanNoise();
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break;
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case 14: colorRoutine();
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break;
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case 15: snowRoutine();
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break;
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case 16: matrixRoutine();
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break;
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case 17: lightersRoutine();
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break;
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case 18: lightBalls();
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break;
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case 19: whiteColor();
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break;
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case 0: sparklesRoutine(); break;
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case 1: fireRoutine(); break;
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case 2: rainbowVertical(); break;
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case 3: rainbowHorizontal(); break;
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case 4: colorsRoutine(); break;
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case 5: madnessNoise(); break;
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case 6: cloudNoise(); break;
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case 7: lavaNoise(); break;
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case 8: plasmaNoise(); break;
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case 9: rainbowNoise(); break;
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case 10: rainbowStripeNoise(); break;
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case 11: zebraNoise(); break;
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case 12: forestNoise(); break;
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case 13: oceanNoise(); break;
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case 14: colorRoutine(); break;
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case 15: snowRoutine(); break;
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case 16: matrixRoutine(); break;
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case 17: lightersRoutine(); break;
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case 18: lightBalls(); break;
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case 19: whiteColor(); break;
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default: break;
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}
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FastLED.show();
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}
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@@ -60,20 +41,20 @@ void changePower()
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if (ONflag)
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{
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effectsTick();
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for (uint8_t i = 0; i < modes[currentMode].brightness; i = constrain(i + 8, 0, modes[currentMode].brightness))
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for (uint8_t i = 0; i < modes[currentMode].Brightness; i = constrain(i + 8, 0, modes[currentMode].Brightness))
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{
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FastLED.setBrightness(i);
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delay(1);
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FastLED.show();
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}
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FastLED.setBrightness(modes[currentMode].brightness);
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FastLED.setBrightness(modes[currentMode].Brightness);
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delay(2);
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FastLED.show();
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}
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else
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{
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effectsTick();
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for (uint8_t i = modes[currentMode].brightness; i > 0; i = constrain(i - 8, 0, modes[currentMode].brightness))
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for (uint8_t i = modes[currentMode].Brightness; i > 0; i = constrain(i - 8, 0, modes[currentMode].Brightness))
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{
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FastLED.setBrightness(i);
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delay(1);
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