// ================================= ЭФФЕКТЫ ==================================== // --------------------------------- конфетти ------------------------------------ void sparklesRoutine() { for (byte i = 0; i < modes[0].scale; i++) { byte x = random(0, WIDTH); byte y = random(0, HEIGHT); if (getPixColorXY(x, y) == 0) leds[getPixelNumber(x, y)] = CHSV(random(0, 255), 255, 255); } fader(70); } // функция плавного угасания цвета для всех пикселей void fader(byte step) { for (byte i = 0; i < WIDTH; i++) { for (byte j = 0; j < HEIGHT; j++) { fadePixel(i, j, step); } } } void fadePixel(byte i, byte j, byte step) { // новый фейдер int pixelNum = getPixelNumber(i, j); if (getPixColor(pixelNum) == 0) return; if (leds[pixelNum].r >= 30 || leds[pixelNum].g >= 30 || leds[pixelNum].b >= 30) { leds[pixelNum].fadeToBlackBy(step); } else { leds[pixelNum] = 0; } } // -------------------------------------- огонь --------------------------------------------- // эффект "огонь" #define SPARKLES 1 // вылетающие угольки вкл выкл unsigned char line[WIDTH]; int pcnt = 0; //these values are substracetd from the generated values to give a shape to the animation const unsigned char valueMask[8][16] PROGMEM = { {32 , 0 , 0 , 0 , 0 , 0 , 0 , 32 , 32 , 0 , 0 , 0 , 0 , 0 , 0 , 32 }, {64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 , 64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 }, {96 , 32 , 0 , 0 , 0 , 0 , 32 , 96 , 96 , 32 , 0 , 0 , 0 , 0 , 32 , 96 }, {128, 64 , 32 , 0 , 0 , 32 , 64 , 128, 128, 64 , 32 , 0 , 0 , 32 , 64 , 128}, {160, 96 , 64 , 32 , 32 , 64 , 96 , 160, 160, 96 , 64 , 32 , 32 , 64 , 96 , 160}, {192, 128, 96 , 64 , 64 , 96 , 128, 192, 192, 128, 96 , 64 , 64 , 96 , 128, 192}, {255, 160, 128, 96 , 96 , 128, 160, 255, 255, 160, 128, 96 , 96 , 128, 160, 255}, {255, 192, 160, 128, 128, 160, 192, 255, 255, 192, 160, 128, 128, 160, 192, 255} }; //these are the hues for the fire, //should be between 0 (red) to about 25 (yellow) const unsigned char hueMask[8][16] PROGMEM = { {1 , 11, 19, 25, 25, 22, 11, 1 , 1 , 11, 19, 25, 25, 22, 11, 1 }, {1 , 8 , 13, 19, 25, 19, 8 , 1 , 1 , 8 , 13, 19, 25, 19, 8 , 1 }, {1 , 8 , 13, 16, 19, 16, 8 , 1 , 1 , 8 , 13, 16, 19, 16, 8 , 1 }, {1 , 5 , 11, 13, 13, 13, 5 , 1 , 1 , 5 , 11, 13, 13, 13, 5 , 1 }, {1 , 5 , 11, 11, 11, 11, 5 , 1 , 1 , 5 , 11, 11, 11, 11, 5 , 1 }, {0 , 1 , 5 , 8 , 8 , 5 , 1 , 0 , 0 , 1 , 5 , 8 , 8 , 5 , 1 , 0 }, {0 , 0 , 1 , 5 , 5 , 1 , 0 , 0 , 0 , 0 , 1 , 5 , 5 , 1 , 0 , 0 }, {0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 } }; void fireRoutine() { if (loadingFlag) { loadingFlag = false; //FastLED.clear(); generateLine(); } if (pcnt >= 100) { shiftUp(); generateLine(); pcnt = 0; } drawFrame(pcnt); pcnt += 30; } // Randomly generate the next line (matrix row) void generateLine() { for (uint8_t x = 0; x < WIDTH; x++) { line[x] = random(64, 255); } } void shiftUp() { for (uint8_t y = HEIGHT - 1; y > 0; y--) { for (uint8_t x = 0; x < WIDTH; x++) { uint8_t newX = x; if (x > 15) newX = x - 15; if (y > 7) continue; matrixValue[y][newX] = matrixValue[y - 1][newX]; } } for (uint8_t x = 0; x < WIDTH; x++) { uint8_t newX = x; if (x > 15) newX = x - 15; matrixValue[0][newX] = line[newX]; } } // draw a frame, interpolating between 2 "key frames" // @param pcnt percentage of interpolation void drawFrame(int pcnt) { int nextv; //each row interpolates with the one before it for (unsigned char y = HEIGHT - 1; y > 0; y--) { for (unsigned char x = 0; x < WIDTH; x++) { uint8_t newX = x; if (x > 15) newX = x - 15; if (y < 8) { nextv = (((100.0 - pcnt) * matrixValue[y][newX] + pcnt * matrixValue[y - 1][newX]) / 100.0) - pgm_read_byte(&(valueMask[y][newX])); CRGB color = CHSV( modes[1].scale * 2.5 + pgm_read_byte(&(hueMask[y][newX])), // H 255, // S (uint8_t)max(0, nextv) // V ); leds[getPixelNumber(x, y)] = color; } else if (y == 8 && SPARKLES) { if (random(0, 20) == 0 && getPixColorXY(x, y - 1) != 0) drawPixelXY(x, y, getPixColorXY(x, y - 1)); else drawPixelXY(x, y, 0); } else if (SPARKLES) { // старая версия для яркости if (getPixColorXY(x, y - 1) > 0) drawPixelXY(x, y, getPixColorXY(x, y - 1)); else drawPixelXY(x, y, 0); } } } //first row interpolates with the "next" line for (unsigned char x = 0; x < WIDTH; x++) { uint8_t newX = x; if (x > 15) newX = x - 15; CRGB color = CHSV( modes[1].scale * 2.5 + pgm_read_byte(&(hueMask[0][newX])), // H 255, // S (uint8_t)(((100.0 - pcnt) * matrixValue[0][newX] + pcnt * line[newX]) / 100.0) // V ); leds[getPixelNumber(newX, 0)] = color; } } byte hue; // ---------------------------------------- радуга ------------------------------------------ void rainbowVertical() { hue += 2; for (byte j = 0; j < HEIGHT; j++) { CHSV thisColor = CHSV((byte)(hue + j * modes[2].scale), 255, 255); for (byte i = 0; i < WIDTH; i++) drawPixelXY(i, j, thisColor); } } void rainbowHorizontal() { hue += 2; for (byte i = 0; i < WIDTH; i++) { CHSV thisColor = CHSV((byte)(hue + i * modes[3].scale), 255, 255); for (byte j = 0; j < HEIGHT; j++) drawPixelXY(i, j, thisColor); //leds[getPixelNumber(i, j)] = thisColor; } } // ---------------------------------------- ЦВЕТА ------------------------------------------ void colorsRoutine() { hue += modes[4].scale; for (int i = 0; i < NUM_LEDS; i++) { leds[i] = CHSV(hue, 255, 255); } }