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184
firmware/GyverLamp_v1.1/effects.ino
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184
firmware/GyverLamp_v1.1/effects.ino
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// ================================= ЭФФЕКТЫ ====================================
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// --------------------------------- конфетти ------------------------------------
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void sparklesRoutine() {
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for (byte i = 0; i < modes[0].scale; i++) {
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byte x = random(0, WIDTH);
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byte y = random(0, HEIGHT);
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if (getPixColorXY(x, y) == 0)
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leds[getPixelNumber(x, y)] = CHSV(random(0, 255), 255, 255);
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}
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fader(70);
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}
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// функция плавного угасания цвета для всех пикселей
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void fader(byte step) {
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for (byte i = 0; i < WIDTH; i++) {
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for (byte j = 0; j < HEIGHT; j++) {
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fadePixel(i, j, step);
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}
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}
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}
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void fadePixel(byte i, byte j, byte step) { // новый фейдер
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int pixelNum = getPixelNumber(i, j);
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if (getPixColor(pixelNum) == 0) return;
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if (leds[pixelNum].r >= 30 ||
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leds[pixelNum].g >= 30 ||
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leds[pixelNum].b >= 30) {
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leds[pixelNum].fadeToBlackBy(step);
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} else {
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leds[pixelNum] = 0;
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}
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}
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// -------------------------------------- огонь ---------------------------------------------
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// эффект "огонь"
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#define SPARKLES 1 // вылетающие угольки вкл выкл
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unsigned char matrixValue[8][16];
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unsigned char line[WIDTH];
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int pcnt = 0;
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//these values are substracetd from the generated values to give a shape to the animation
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const unsigned char valueMask[8][16] PROGMEM = {
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{32 , 0 , 0 , 0 , 0 , 0 , 0 , 32 , 32 , 0 , 0 , 0 , 0 , 0 , 0 , 32 },
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{64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 , 64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 },
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{96 , 32 , 0 , 0 , 0 , 0 , 32 , 96 , 96 , 32 , 0 , 0 , 0 , 0 , 32 , 96 },
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{128, 64 , 32 , 0 , 0 , 32 , 64 , 128, 128, 64 , 32 , 0 , 0 , 32 , 64 , 128},
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{160, 96 , 64 , 32 , 32 , 64 , 96 , 160, 160, 96 , 64 , 32 , 32 , 64 , 96 , 160},
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{192, 128, 96 , 64 , 64 , 96 , 128, 192, 192, 128, 96 , 64 , 64 , 96 , 128, 192},
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{255, 160, 128, 96 , 96 , 128, 160, 255, 255, 160, 128, 96 , 96 , 128, 160, 255},
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{255, 192, 160, 128, 128, 160, 192, 255, 255, 192, 160, 128, 128, 160, 192, 255}
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};
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//these are the hues for the fire,
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//should be between 0 (red) to about 25 (yellow)
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const unsigned char hueMask[8][16] PROGMEM = {
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{1 , 11, 19, 25, 25, 22, 11, 1 , 1 , 11, 19, 25, 25, 22, 11, 1 },
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{1 , 8 , 13, 19, 25, 19, 8 , 1 , 1 , 8 , 13, 19, 25, 19, 8 , 1 },
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{1 , 8 , 13, 16, 19, 16, 8 , 1 , 1 , 8 , 13, 16, 19, 16, 8 , 1 },
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{1 , 5 , 11, 13, 13, 13, 5 , 1 , 1 , 5 , 11, 13, 13, 13, 5 , 1 },
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{1 , 5 , 11, 11, 11, 11, 5 , 1 , 1 , 5 , 11, 11, 11, 11, 5 , 1 },
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{0 , 1 , 5 , 8 , 8 , 5 , 1 , 0 , 0 , 1 , 5 , 8 , 8 , 5 , 1 , 0 },
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{0 , 0 , 1 , 5 , 5 , 1 , 0 , 0 , 0 , 0 , 1 , 5 , 5 , 1 , 0 , 0 },
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{0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 }
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};
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void fireRoutine() {
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if (loadingFlag) {
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loadingFlag = false;
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FastLED.clear();
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generateLine();
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memset(matrixValue, 0, sizeof(matrixValue));
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}
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if (pcnt >= 100) {
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shiftUp();
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generateLine();
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pcnt = 0;
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}
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drawFrame(pcnt);
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pcnt += 30;
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}
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// Randomly generate the next line (matrix row)
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void generateLine() {
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for (uint8_t x = 0; x < WIDTH; x++) {
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line[x] = random(64, 255);
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}
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}
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void shiftUp() {
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for (uint8_t y = HEIGHT - 1; y > 0; y--) {
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for (uint8_t x = 0; x < WIDTH; x++) {
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uint8_t newX = x;
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if (x > 15) newX = x - 15;
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if (y > 7) continue;
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matrixValue[y][newX] = matrixValue[y - 1][newX];
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}
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}
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for (uint8_t x = 0; x < WIDTH; x++) {
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uint8_t newX = x;
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if (x > 15) newX = x - 15;
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matrixValue[0][newX] = line[newX];
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}
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}
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// draw a frame, interpolating between 2 "key frames"
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// @param pcnt percentage of interpolation
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void drawFrame(int pcnt) {
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int nextv;
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//each row interpolates with the one before it
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for (unsigned char y = HEIGHT - 1; y > 0; y--) {
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for (unsigned char x = 0; x < WIDTH; x++) {
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uint8_t newX = x;
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if (x > 15) newX = x - 15;
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if (y < 8) {
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nextv =
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(((100.0 - pcnt) * matrixValue[y][newX]
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+ pcnt * matrixValue[y - 1][newX]) / 100.0)
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- pgm_read_byte(&(valueMask[y][newX]));
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CRGB color = CHSV(
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modes[1].scale + pgm_read_byte(&(hueMask[y][newX])), // H
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255, // S
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(uint8_t)max(0, nextv) // V
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);
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leds[getPixelNumber(x, y)] = color;
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} else if (y == 8 && SPARKLES) {
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if (random(0, 20) == 0 && getPixColorXY(x, y - 1) != 0) drawPixelXY(x, y, getPixColorXY(x, y - 1));
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else drawPixelXY(x, y, 0);
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} else if (SPARKLES) {
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// старая версия для яркости
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if (getPixColorXY(x, y - 1) > 0)
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drawPixelXY(x, y, getPixColorXY(x, y - 1));
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else drawPixelXY(x, y, 0);
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}
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}
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}
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//first row interpolates with the "next" line
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for (unsigned char x = 0; x < WIDTH; x++) {
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uint8_t newX = x;
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if (x > 15) newX = x - 15;
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CRGB color = CHSV(
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modes[1].scale + pgm_read_byte(&(hueMask[0][newX])), // H
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255, // S
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(uint8_t)(((100.0 - pcnt) * matrixValue[0][newX] + pcnt * line[newX]) / 100.0) // V
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);
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leds[getPixelNumber(newX, 0)] = color;
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}
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}
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byte hue;
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// ---------------------------------------- радуга ------------------------------------------
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void rainbowVertical() {
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hue += 2;
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for (byte j = 0; j < HEIGHT; j++) {
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CHSV thisColor = CHSV((byte)(hue + j * modes[2].scale), 255, 255);
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for (byte i = 0; i < WIDTH; i++)
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drawPixelXY(i, j, thisColor);
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}
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}
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void rainbowHorizontal() {
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hue += 2;
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for (byte i = 0; i < WIDTH; i++) {
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CHSV thisColor = CHSV((byte)(hue + i * modes[3].scale), 255, 255);
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for (byte j = 0; j < HEIGHT; j++)
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drawPixelXY(i, j, thisColor); //leds[getPixelNumber(i, j)] = thisColor;
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}
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}
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// ---------------------------------------- ЦВЕТА ------------------------------------------
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void colorsRoutine() {
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hue += modes[4].scale;
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for (int i = 0; i < NUM_LEDS; i++) {
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leds[i] = CHSV(hue, 255, 255);
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}
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}
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