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firmware/GyverLamp_v1.4/noiseEffects.ino
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200
firmware/GyverLamp_v1.4/noiseEffects.ino
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// ******************* НАСТРОЙКИ *****************
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// "масштаб" эффектов. Чем меньше, тем крупнее!
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#define MADNESS_SCALE 100
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#define CLOUD_SCALE 30
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#define LAVA_SCALE 50
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#define PLASMA_SCALE 30
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#define RAINBOW_SCALE 30
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#define RAINBOW_S_SCALE 20
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#define ZEBRA_SCALE 30
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#define FOREST_SCALE 120
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#define OCEAN_SCALE 90
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// ***************** ДЛЯ РАЗРАБОТЧИКОВ ******************
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// The 16 bit version of our coordinates
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static uint16_t x;
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static uint16_t y;
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static uint16_t z;
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uint16_t speed = 20; // speed is set dynamically once we've started up
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uint16_t scale = 30; // scale is set dynamically once we've started up
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// This is the array that we keep our computed noise values in
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#define MAX_DIMENSION (max(WIDTH, HEIGHT))
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#if (WIDTH > HEIGHT)
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uint8_t noise[WIDTH][WIDTH];
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#else
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uint8_t noise[HEIGHT][HEIGHT];
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#endif
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CRGBPalette16 currentPalette( PartyColors_p );
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uint8_t colorLoop = 1;
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uint8_t ihue = 0;
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void madnessNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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scale = modes[5].scale;
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speed = modes[5].speed;
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}
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fillnoise8();
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for (int i = 0; i < WIDTH; i++) {
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for (int j = 0; j < HEIGHT; j++) {
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CRGB thisColor = CHSV(noise[j][i], 255, noise[i][j]);
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drawPixelXY(i, j, thisColor); //leds[getPixelNumber(i, j)] = CHSV(noise[j][i], 255, noise[i][j]);
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}
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}
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ihue += 1;
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}
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void rainbowNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = RainbowColors_p;
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scale = modes[9].scale;
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speed = modes[9].speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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}
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void rainbowStripeNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = RainbowStripeColors_p;
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scale = modes[10].scale;
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speed = modes[10].speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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}
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void zebraNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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// 'black out' all 16 palette entries...
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fill_solid( currentPalette, 16, CRGB::Black);
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// and set every fourth one to white.
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currentPalette[0] = CRGB::White;
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currentPalette[4] = CRGB::White;
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currentPalette[8] = CRGB::White;
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currentPalette[12] = CRGB::White;
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scale = modes[11].scale;
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speed = modes[11].speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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}
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void forestNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = ForestColors_p;
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scale = modes[12].scale;
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speed = modes[12].speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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}
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void oceanNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = OceanColors_p;
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scale = modes[13].scale;
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speed = modes[13].speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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}
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void plasmaNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = PartyColors_p;
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scale = modes[8].scale;
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speed = modes[8].speed;
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colorLoop = 1;
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}
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fillNoiseLED();
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}
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void cloudNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = CloudColors_p;
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scale = modes[6].scale;
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speed = modes[6].speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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}
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void lavaNoise() {
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if (loadingFlag) {
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loadingFlag = false;
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currentPalette = LavaColors_p;
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scale = modes[7].scale;
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speed = modes[7].speed;
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colorLoop = 0;
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}
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fillNoiseLED();
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}
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// ******************* СЛУЖЕБНЫЕ *******************
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void fillNoiseLED() {
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uint8_t dataSmoothing = 0;
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if ( speed < 50) {
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dataSmoothing = 200 - (speed * 4);
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}
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for (int i = 0; i < MAX_DIMENSION; i++) {
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int ioffset = scale * i;
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for (int j = 0; j < MAX_DIMENSION; j++) {
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int joffset = scale * j;
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uint8_t data = inoise8(x + ioffset, y + joffset, z);
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data = qsub8(data, 16);
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data = qadd8(data, scale8(data, 39));
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if ( dataSmoothing ) {
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uint8_t olddata = noise[i][j];
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uint8_t newdata = scale8( olddata, dataSmoothing) + scale8( data, 256 - dataSmoothing);
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data = newdata;
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}
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noise[i][j] = data;
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}
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}
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z += speed;
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// apply slow drift to X and Y, just for visual variation.
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x += speed / 8;
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y -= speed / 16;
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for (int i = 0; i < WIDTH; i++) {
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for (int j = 0; j < HEIGHT; j++) {
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uint8_t index = noise[j][i];
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uint8_t bri = noise[i][j];
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// if this palette is a 'loop', add a slowly-changing base value
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if ( colorLoop) {
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index += ihue;
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}
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// brighten up, as the color palette itself often contains the
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// light/dark dynamic range desired
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if ( bri > 127 ) {
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bri = 255;
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} else {
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bri = dim8_raw( bri * 2);
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}
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CRGB color = ColorFromPalette( currentPalette, index, bri);
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drawPixelXY(i, j, color); //leds[getPixelNumber(i, j)] = color;
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}
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}
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ihue += 1;
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}
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void fillnoise8() {
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for (int i = 0; i < MAX_DIMENSION; i++) {
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int ioffset = scale * i;
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for (int j = 0; j < MAX_DIMENSION; j++) {
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int joffset = scale * j;
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noise[i][j] = inoise8(x + ioffset, y + joffset, z);
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}
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}
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z += speed;
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}
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