mirror of
https://github.com/AlexGyver/GyverLamp.git
synced 2025-08-07 08:30:32 +03:00
334 lines
11 KiB
C++
334 lines
11 KiB
C++
// ================================= ЭФФЕКТЫ ====================================
|
||
|
||
// --------------------------------- конфетти ------------------------------------
|
||
void sparklesRoutine() {
|
||
for (byte i = 0; i < modes[0].scale; i++) {
|
||
byte x = random(0, WIDTH);
|
||
byte y = random(0, HEIGHT);
|
||
if (getPixColorXY(x, y) == 0)
|
||
leds[getPixelNumber(x, y)] = CHSV(random(0, 255), 255, 255);
|
||
}
|
||
fader(70);
|
||
}
|
||
|
||
// функция плавного угасания цвета для всех пикселей
|
||
void fader(byte step) {
|
||
for (byte i = 0; i < WIDTH; i++) {
|
||
for (byte j = 0; j < HEIGHT; j++) {
|
||
fadePixel(i, j, step);
|
||
}
|
||
}
|
||
}
|
||
void fadePixel(byte i, byte j, byte step) { // новый фейдер
|
||
int pixelNum = getPixelNumber(i, j);
|
||
if (getPixColor(pixelNum) == 0) return;
|
||
|
||
if (leds[pixelNum].r >= 30 ||
|
||
leds[pixelNum].g >= 30 ||
|
||
leds[pixelNum].b >= 30) {
|
||
leds[pixelNum].fadeToBlackBy(step);
|
||
} else {
|
||
leds[pixelNum] = 0;
|
||
}
|
||
}
|
||
|
||
// -------------------------------------- огонь ---------------------------------------------
|
||
// эффект "огонь"
|
||
#define SPARKLES 1 // вылетающие угольки вкл выкл
|
||
unsigned char line[WIDTH];
|
||
int pcnt = 0;
|
||
|
||
//these values are substracetd from the generated values to give a shape to the animation
|
||
const unsigned char valueMask[8][16] PROGMEM = {
|
||
{32 , 0 , 0 , 0 , 0 , 0 , 0 , 32 , 32 , 0 , 0 , 0 , 0 , 0 , 0 , 32 },
|
||
{64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 , 64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 },
|
||
{96 , 32 , 0 , 0 , 0 , 0 , 32 , 96 , 96 , 32 , 0 , 0 , 0 , 0 , 32 , 96 },
|
||
{128, 64 , 32 , 0 , 0 , 32 , 64 , 128, 128, 64 , 32 , 0 , 0 , 32 , 64 , 128},
|
||
{160, 96 , 64 , 32 , 32 , 64 , 96 , 160, 160, 96 , 64 , 32 , 32 , 64 , 96 , 160},
|
||
{192, 128, 96 , 64 , 64 , 96 , 128, 192, 192, 128, 96 , 64 , 64 , 96 , 128, 192},
|
||
{255, 160, 128, 96 , 96 , 128, 160, 255, 255, 160, 128, 96 , 96 , 128, 160, 255},
|
||
{255, 192, 160, 128, 128, 160, 192, 255, 255, 192, 160, 128, 128, 160, 192, 255}
|
||
};
|
||
|
||
//these are the hues for the fire,
|
||
//should be between 0 (red) to about 25 (yellow)
|
||
const unsigned char hueMask[8][16] PROGMEM = {
|
||
{1 , 11, 19, 25, 25, 22, 11, 1 , 1 , 11, 19, 25, 25, 22, 11, 1 },
|
||
{1 , 8 , 13, 19, 25, 19, 8 , 1 , 1 , 8 , 13, 19, 25, 19, 8 , 1 },
|
||
{1 , 8 , 13, 16, 19, 16, 8 , 1 , 1 , 8 , 13, 16, 19, 16, 8 , 1 },
|
||
{1 , 5 , 11, 13, 13, 13, 5 , 1 , 1 , 5 , 11, 13, 13, 13, 5 , 1 },
|
||
{1 , 5 , 11, 11, 11, 11, 5 , 1 , 1 , 5 , 11, 11, 11, 11, 5 , 1 },
|
||
{0 , 1 , 5 , 8 , 8 , 5 , 1 , 0 , 0 , 1 , 5 , 8 , 8 , 5 , 1 , 0 },
|
||
{0 , 0 , 1 , 5 , 5 , 1 , 0 , 0 , 0 , 0 , 1 , 5 , 5 , 1 , 0 , 0 },
|
||
{0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 }
|
||
};
|
||
|
||
void fireRoutine() {
|
||
if (loadingFlag) {
|
||
loadingFlag = false;
|
||
//FastLED.clear();
|
||
generateLine();
|
||
}
|
||
if (pcnt >= 100) {
|
||
shiftUp();
|
||
generateLine();
|
||
pcnt = 0;
|
||
}
|
||
drawFrame(pcnt);
|
||
pcnt += 30;
|
||
}
|
||
|
||
// Randomly generate the next line (matrix row)
|
||
|
||
void generateLine() {
|
||
for (uint8_t x = 0; x < WIDTH; x++) {
|
||
line[x] = random(64, 255);
|
||
}
|
||
}
|
||
|
||
void shiftUp() {
|
||
for (uint8_t y = HEIGHT - 1; y > 0; y--) {
|
||
for (uint8_t x = 0; x < WIDTH; x++) {
|
||
uint8_t newX = x;
|
||
if (x > 15) newX = x - 15;
|
||
if (y > 7) continue;
|
||
matrixValue[y][newX] = matrixValue[y - 1][newX];
|
||
}
|
||
}
|
||
|
||
for (uint8_t x = 0; x < WIDTH; x++) {
|
||
uint8_t newX = x;
|
||
if (x > 15) newX = x - 15;
|
||
matrixValue[0][newX] = line[newX];
|
||
}
|
||
}
|
||
|
||
// draw a frame, interpolating between 2 "key frames"
|
||
// @param pcnt percentage of interpolation
|
||
|
||
void drawFrame(int pcnt) {
|
||
int nextv;
|
||
|
||
//each row interpolates with the one before it
|
||
for (unsigned char y = HEIGHT - 1; y > 0; y--) {
|
||
for (unsigned char x = 0; x < WIDTH; x++) {
|
||
uint8_t newX = x;
|
||
if (x > 15) newX = x - 15;
|
||
if (y < 8) {
|
||
nextv =
|
||
(((100.0 - pcnt) * matrixValue[y][newX]
|
||
+ pcnt * matrixValue[y - 1][newX]) / 100.0)
|
||
- pgm_read_byte(&(valueMask[y][newX]));
|
||
|
||
CRGB color = CHSV(
|
||
modes[1].scale * 2.5 + pgm_read_byte(&(hueMask[y][newX])), // H
|
||
255, // S
|
||
(uint8_t)max(0, nextv) // V
|
||
);
|
||
|
||
leds[getPixelNumber(x, y)] = color;
|
||
} else if (y == 8 && SPARKLES) {
|
||
if (random(0, 20) == 0 && getPixColorXY(x, y - 1) != 0) drawPixelXY(x, y, getPixColorXY(x, y - 1));
|
||
else drawPixelXY(x, y, 0);
|
||
} else if (SPARKLES) {
|
||
|
||
// старая версия для яркости
|
||
if (getPixColorXY(x, y - 1) > 0)
|
||
drawPixelXY(x, y, getPixColorXY(x, y - 1));
|
||
else drawPixelXY(x, y, 0);
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
//first row interpolates with the "next" line
|
||
for (unsigned char x = 0; x < WIDTH; x++) {
|
||
uint8_t newX = x;
|
||
if (x > 15) newX = x - 15;
|
||
CRGB color = CHSV(
|
||
modes[1].scale * 2.5 + pgm_read_byte(&(hueMask[0][newX])), // H
|
||
255, // S
|
||
(uint8_t)(((100.0 - pcnt) * matrixValue[0][newX] + pcnt * line[newX]) / 100.0) // V
|
||
);
|
||
leds[getPixelNumber(newX, 0)] = color;
|
||
}
|
||
}
|
||
|
||
byte hue;
|
||
// ---------------------------------------- радуга ------------------------------------------
|
||
void rainbowVertical() {
|
||
hue += 2;
|
||
for (byte j = 0; j < HEIGHT; j++) {
|
||
CHSV thisColor = CHSV((byte)(hue + j * modes[2].scale), 255, 255);
|
||
for (byte i = 0; i < WIDTH; i++)
|
||
drawPixelXY(i, j, thisColor);
|
||
}
|
||
}
|
||
void rainbowHorizontal() {
|
||
hue += 2;
|
||
for (byte i = 0; i < WIDTH; i++) {
|
||
CHSV thisColor = CHSV((byte)(hue + i * modes[3].scale), 255, 255);
|
||
for (byte j = 0; j < HEIGHT; j++)
|
||
drawPixelXY(i, j, thisColor); //leds[getPixelNumber(i, j)] = thisColor;
|
||
}
|
||
}
|
||
|
||
// ---------------------------------------- ЦВЕТА ------------------------------------------
|
||
void colorsRoutine() {
|
||
hue += modes[4].scale;
|
||
for (int i = 0; i < NUM_LEDS; i++) {
|
||
leds[i] = CHSV(hue, 255, 255);
|
||
}
|
||
}
|
||
|
||
// --------------------------------- ЦВЕТ ------------------------------------
|
||
void colorRoutine() {
|
||
for (int i = 0; i < NUM_LEDS; i++) {
|
||
leds[i] = CHSV(modes[14].scale * 2.5, 255, 255);
|
||
}
|
||
}
|
||
|
||
// ------------------------------ снегопад 2.0 --------------------------------
|
||
void snowRoutine() {
|
||
// сдвигаем всё вниз
|
||
for (byte x = 0; x < WIDTH; x++) {
|
||
for (byte y = 0; y < HEIGHT - 1; y++) {
|
||
drawPixelXY(x, y, getPixColorXY(x, y + 1));
|
||
}
|
||
}
|
||
|
||
for (byte x = 0; x < WIDTH; x++) {
|
||
// заполняем случайно верхнюю строку
|
||
// а также не даём двум блокам по вертикали вместе быть
|
||
if (getPixColorXY(x, HEIGHT - 2) == 0 && (random(0, modes[15].scale) == 0))
|
||
drawPixelXY(x, HEIGHT - 1, 0xE0FFFF - 0x101010 * random(0, 4));
|
||
else
|
||
drawPixelXY(x, HEIGHT - 1, 0x000000);
|
||
}
|
||
}
|
||
|
||
// ------------------------------ МАТРИЦА ------------------------------
|
||
void matrixRoutine() {
|
||
for (byte x = 0; x < WIDTH; x++) {
|
||
// заполняем случайно верхнюю строку
|
||
uint32_t thisColor = getPixColorXY(x, HEIGHT - 1);
|
||
if (thisColor == 0)
|
||
drawPixelXY(x, HEIGHT - 1, 0x00FF00 * (random(0, modes[16].scale) == 0));
|
||
else if (thisColor < 0x002000)
|
||
drawPixelXY(x, HEIGHT - 1, 0);
|
||
else
|
||
drawPixelXY(x, HEIGHT - 1, thisColor - 0x002000);
|
||
}
|
||
|
||
// сдвигаем всё вниз
|
||
for (byte x = 0; x < WIDTH; x++) {
|
||
for (byte y = 0; y < HEIGHT - 1; y++) {
|
||
drawPixelXY(x, y, getPixColorXY(x, y + 1));
|
||
}
|
||
}
|
||
}
|
||
|
||
// ----------------------------- СВЕТЛЯКИ ------------------------------
|
||
#define LIGHTERS_AM 100
|
||
int lightersPos[2][LIGHTERS_AM];
|
||
int8_t lightersSpeed[2][LIGHTERS_AM];
|
||
CHSV lightersColor[LIGHTERS_AM];
|
||
byte loopCounter;
|
||
|
||
int angle[LIGHTERS_AM];
|
||
int speedV[LIGHTERS_AM];
|
||
int8_t angleSpeed[LIGHTERS_AM];
|
||
|
||
void lightersRoutine() {
|
||
if (loadingFlag) {
|
||
loadingFlag = false;
|
||
randomSeed(millis());
|
||
for (byte i = 0; i < LIGHTERS_AM; i++) {
|
||
lightersPos[0][i] = random(0, WIDTH * 10);
|
||
lightersPos[1][i] = random(0, HEIGHT * 10);
|
||
lightersSpeed[0][i] = random(-10, 10);
|
||
lightersSpeed[1][i] = random(-10, 10);
|
||
lightersColor[i] = CHSV(random(0, 255), 255, 255);
|
||
}
|
||
}
|
||
FastLED.clear();
|
||
if (++loopCounter > 20) loopCounter = 0;
|
||
for (byte i = 0; i < modes[17].scale; i++) {
|
||
if (loopCounter == 0) { // меняем скорость каждые 255 отрисовок
|
||
lightersSpeed[0][i] += random(-3, 4);
|
||
lightersSpeed[1][i] += random(-3, 4);
|
||
lightersSpeed[0][i] = constrain(lightersSpeed[0][i], -20, 20);
|
||
lightersSpeed[1][i] = constrain(lightersSpeed[1][i], -20, 20);
|
||
}
|
||
|
||
lightersPos[0][i] += lightersSpeed[0][i];
|
||
lightersPos[1][i] += lightersSpeed[1][i];
|
||
|
||
if (lightersPos[0][i] < 0) lightersPos[0][i] = (WIDTH - 1) * 10;
|
||
if (lightersPos[0][i] >= WIDTH * 10) lightersPos[0][i] = 0;
|
||
|
||
if (lightersPos[1][i] < 0) {
|
||
lightersPos[1][i] = 0;
|
||
lightersSpeed[1][i] = -lightersSpeed[1][i];
|
||
}
|
||
if (lightersPos[1][i] >= (HEIGHT - 1) * 10) {
|
||
lightersPos[1][i] = (HEIGHT - 1) * 10;
|
||
lightersSpeed[1][i] = -lightersSpeed[1][i];
|
||
}
|
||
drawPixelXY(lightersPos[0][i] / 10, lightersPos[1][i] / 10, lightersColor[i]);
|
||
}
|
||
}
|
||
|
||
/*
|
||
void lightersRoutine() {
|
||
if (loadingFlag) {
|
||
loadingFlag = false;
|
||
randomSeed(millis());
|
||
for (byte i = 0; i < LIGHTERS_AM; i++) {
|
||
lightersPos[0][i] = random(0, WIDTH * 10);
|
||
lightersPos[1][i] = random(0, HEIGHT * 10);
|
||
|
||
lightersColor[i] = CHSV(random(0, 255), 255, 255);
|
||
|
||
speedV[i] = random(5, 10);
|
||
angle[i] = random(0, 360);
|
||
angleSpeed[i] = random(-10, 10);
|
||
}
|
||
}
|
||
FastLED.clear();
|
||
if (++loopCounter > 20) loopCounter = 0;
|
||
|
||
for (byte i = 0; i < modes[17].scale; i++) {
|
||
if (loopCounter == 0) { // меняем скорость каждые 255 отрисовок
|
||
angleSpeed[i] += random(-3, 4);
|
||
angleSpeed[i] = constrain(angleSpeed[i], -15, 15);
|
||
}
|
||
|
||
lightersPos[0][i] += speedV[i] * cos(radians(angle[i]));
|
||
lightersPos[1][i] += speedV[i] * sin(radians(angle[i]));
|
||
|
||
if (lightersPos[0][i] < 0) lightersPos[0][i] = (WIDTH - 1) * 10;
|
||
if (lightersPos[0][i] >= WIDTH * 10) lightersPos[0][i] = 0;
|
||
|
||
if (lightersPos[1][i] < 0) {
|
||
lightersPos[1][i] = 0;
|
||
angle[i] = 360 - angle[i];
|
||
} else {
|
||
angle[i] += angleSpeed[i];
|
||
}
|
||
|
||
if (lightersPos[1][i] >= (HEIGHT - 1) * 10) {
|
||
lightersPos[1][i] = (HEIGHT - 1) * 10;
|
||
angle[i] = 360 - angle[i];
|
||
} else {
|
||
angle[i] += angleSpeed[i];
|
||
}
|
||
|
||
if (angle[i] > 360) angle[i] = 360 - angle[i];
|
||
if (angle[i] < 0) angle[i] = 360 + angle[i];
|
||
|
||
drawPixelXY(lightersPos[0][i] / 10, lightersPos[1][i] / 10, lightersColor[i]);
|
||
}
|
||
}
|
||
*/
|